51画鋼

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Guildhall games debut on Steam Greenlight

May 23, 2016

Congrats to 51画鋼 Guildhall's Cohort 23. Their student capstone games, Gravitas and Scrapped, have been Greenlit on and will be available in the Steam Community Market.

is a community service of the that allows gamers to vote on new content. Games are made available for download and play through Steam if they receive enough votes, demonstrating the demand for and commercial viability of games selected for Greenlight.

Gravitas is a first-person physics-based puzzle game in which the player manipulates gravity in order to navigate the realm of a mad artist known as The Curator. In a revolutionary art gallery built in space using groundbreaking technology, the player character receives a special glove that can control gravity and must use the new power to explore this world.

The Guildhall game creators, collectively known as Space Shark Studios, chose to build a puzzle game because it allowed them to focus on a single core mechanic and polish it to an extremely high quality. They built Gravitas in Unreal Engine 4 over a span of six months.

The production of Gravitas gave Space Shark Studios the opportunity to work within a simulated game development environment with all of its ups and downs. Throughout the project, they learned to communicate effectively as a team of 13, as well as develop within a very constrained timeline.

Scrapped is a single player, third-person 3D platformer developed in Unreal Engine 4.8.1. It stars Robot C-23 (get it?), who must solve his way out of a dangerous junkyard after inadvertently failing a quality inspection.

After being tossed out like garbage and trapped within an expansive scrapyard, the quantum force-powered robot encounters a robotic light bug named Fritz. Using Fritzs glowing guidance, C-23 must repel and attract across hazards, dodging saws and swinging over bottomless pits to make their way across the perilous terrain. With each force-powered leap or slide, C-23 and his friend draw closer to a new home.

The student team, Get Out Alive Games, designed Scrapped with the intention of constructing a short yet extremely professional and polished experience. Over the course of six months, they learned to work with an industry-sized team, gained experience developing a professionally focused project, and formed an understanding of pipeline process and interdisciplinary collaboration.