Q&A with Dan
What is the best part about your current position?
I get to work with a great team on the Call of Duty franchise.
What is the most interesting or enjoyable thing that you have gotten to do in your career?
One of my best moments was the first day of my Bungie contract job on Halo Reach. Being a longtime Halo fan, it was amazing to meet and work along side some of the developers I had seen in documentaries about game dev while I was in school.
Why did you choose to get your education from the Guildhall?
It was located in the Dallas area, and the first commencement speech was from John Carmack of id Software. It was playing id games that made me want to be a developer in the first place.
How did the Guildhall prepare you for your career in gaming, and what impact has it had on your life?
Guildhall portrayed the competitive nature of the game industry, and challenging work ethic it requires. It was the tough instructors that turned us into strong candidates by graduation.
What is your favorite Guildhall memory?
Finishing the team game projects, the all nighters, and of course the forging of the network of friends and collegues in the industry.
What advice would you offer for students looking to get into gaming?
Look at professional game artists' work, personal portfolios, Artstation, and Polygon forums — that is your direct competition. It's a very rewarding career, but its extremely competitive. Never stop learning.